#pragma once
#include "object.h"
#include "Vertex.h"
#include "Shaders.h"
#include "camera.h"
class Cube :
	public Object
{
private:
	GLuint elementbuffer;
public:
	Cube(void);
	void Draw( ESContext *esContext , Shaders* myShaders, Camera* camera);
	void Update ( ESContext *esContext, float deltaTime );
	~Cube(void);

	Vertex vertices[8];
	GLushort indices[36];
};
